Robert- I have a huge backstory and frontstory for him. He's part of a film idea I've had for a long while, and have been slowly developing over the past 5 years. It's hard to be dilgent and work outside of work, but hopefully I can get mocing on some animation tests soon!
Those are some snazzy brush styles you got there. I'm working on creating a small collection of brushes in photoshop. Its slow work, as I'm self taught and my method is more or less trial and error.
I don't draw at print resolution though, because the laptop heats up and makes noises that sound like its trying to eat itself.
11 comments:
Me Me! Awesome man.
Animated? Nah.....lesse that mofo sculpted!
The guantlet has been thrown down..
I'd like to see him animated. Is this a spur of the moment type of thing or do you have a back story for him?
Robert- I have a huge backstory and frontstory for him. He's part of a film idea I've had for a long while, and have been slowly developing over the past 5 years. It's hard to be dilgent and work outside of work, but hopefully I can get mocing on some animation tests soon!
WITHOUTADOUBT!!
MOCAP all the WAY^&^!
nice....make him move , hmmmm maybe a slow run, or a lazy stroll in the park.....
Nah man great stuff
later
Jason
Hi Sean. I have a question: do you draw you illustrations and comics at a print quality resolution even though if they are intended for screen?
I'm asking specifically of Through the Porthole.
cheers,
Curious fan
Ivan- Yeah I almost always draw at print resolution, and then just save out a copy at screen resolution to upload to the web.
That's what I thought. Thanks Sean. I like your photoshop rendering technique a lot.
MEEEEEEEEEEEEEE!!!!I want to see him animated!!!
Those are some snazzy brush styles you got there. I'm working on creating a small collection of brushes in photoshop. Its slow work, as I'm self taught and my method is more or less trial and error.
I don't draw at print resolution though, because the laptop heats up and makes noises that sound like its trying to eat itself.
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